Lathos - Gaben

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Rang 1

Create Element

Der Garou kann eine kleine Menge eines der vier grundlegenden Elemente - Feuer, Luft, Erde oder Wasser - erschaffen. Auf diese Weise kann ein Garou die Luftversorgung in einem luftdichten Raum auffüllen, einen Stein zum Werfen erschaffen, ein Feuer ohne Streichhölzer oder Holz entzünden oder eine Badewanne ohne Wasserhahn oder Rohre füllen. Edelmetalle (insbesondere Silber) können nicht erschaffen werden, ebenso wenig wie tödliche Gase oder Säuren. Diese Gabe wird von einem Elementargeist gelehrt.

Primal Anger

Der Lathos opfert sich selbst, um die Wut in ihrem Herzen zu nähren, wobei sie ihr eigenes Blut und ihre Muskeln verbrennt. Die Geister verstorbener Lathos lehren diese Gabe und nur wenige Mitglieder anderer Bruten haben genug Schande und Leid ertragen, um diese Gabe ebenfalls zu erlernen.

Rat Head

Lathos werden in eine Welt hineingeboren, in die sie metaphorisch nicht dazu gehören. Es schien den Rattengeistern nur natürlich, ihnen beizubringen, auch im wörtlichen Sinne in solche Orte zu gelangen. Diese Gabe macht die Knochenstruktur des Lathos kollabierbar und ermöglicht es ihm, sich durch jede Lücke zu quetschen, durch die sein Kopf passen kann.

Sense Wyrm

Der Werwolf kann nahe Manifestationen des Wyrms spüren. Diese Gabe beinhaltet einen mystischen Sinn, kein visuelles oder olfaktorisches Bild, obwohl Garou oft die spirituellen Emanationen des Wyrms als "Gestank" beschreiben und sagen: "Es riecht nach Wyrm." Diese Gabe spürt nicht notwendigerweise eine Hingabe zum Wyrm auf, sondern lediglich den Kontakt mit dessen spiritueller Essenz, die sogar an schuldlosen Seelen haften kann. Sense Wyrm erfordert aktive Konzentration; der spirituelle Sinn, den es bietet, funktioniert nicht passiv. Diese Gabe kann von jedem Gaian Spirit gelehrt werden.

Shed

Der Garou kennt den Trick, sein Fell in alarmierender Geschwindigkeit abzuwerfen und nachwachsen zu lassen. Diese Gabe macht den Garou besonders schwer zu packen; Gegner finden sich mit Fellbüscheln in den Händen wieder, anstatt mit ihrem Ziel. Der Garou kann auch durch enge Räume gleiten, indem er sein abgeworfenes Fell als natürliche Schmierung verwendet. Ein Eidechsen- oder Schlangengeist lehrt diese Gabe.

Rang 2

Burrow

Der Garou kann einen Tunnel in die Erde graben. Der Tunnel ist relativ dauerhaft, und andere können dem Garou hindurch folgen, obwohl er so eng ist, dass nur eine Person auf einmal hindurchgehen kann. Kein Wesen, das größer ist als der Garou, kann durch den Tunnel reisen. Der Garou muss sich in Crinos-, Hispo- oder Lupus-Form befinden, um diese Gabe zu nutzen, aber der Tunnel wird nur so groß sein wie die Form, die er beim Graben angenommen hat (nur Wesen in Lupus-Größe oder kleiner können durch einen Tunnel reisen, den ein Garou in Lupus-Form gegraben hat). Der Tunnel ist nicht strukturell stabil und wird im Laufe der Zeit einstürzen. Diese Gabe wird von einem Maulwurfgeist gelehrt.

Curse of Hatred

Der Garou kann den Hass in seinem Herzen verbalisieren und damit seine Gegner mit der Intensität seiner Gefühle entmutigen und dessen Willenskraft senken. Diese Gabe wird von einem Hassgeist gelehrt.

Form Mastery

   This Gift empower the Wyld spark that resides in all Garou, granting the character greater control over her shapeshifting abilities. A wolf-spirit teaches this Gift.
   System: When shapeshifting (see p. 285), all difficulties are reduced by 1, and the player no longer needs to roll a single success just to initiate the transformation (thus, shifting from Homid to Glabro would be difficulty 5 and
   require only one success). Additionally, when enacting partial transformations (see p. 286), the player need no longer spend a Willpower point, and the difficulty of the roll is 7. This Gift's effects are permanent.
   Taught by: Wolf spirit 
   Book: WW20

Grovel

   By calling upon the behaviour ingrained into Garou by the Litany, the possessor of this Gift can all but force an attacker to accept their surrender. This does not mean the attacker will leave the Gift user alone. They may continue to watch you and may verbally berate you, but they will not harm your as long as you do not initiate any attack. This Gift lasts for a scene and is taught by any Canine spirit.
   System: By spending an Gnosis point and rolling Charisma + Performance (difficulty 6, resisted by the other's Rage), the character may effectively surrender. In certain situations, the use of this Gift may induce an Honor loss or an increase in Social difficulties for a time.


Haunting Stare

   The Garou summons her hereditary instability and focuses it into her stare. Going into the eyes of the Lathos leaves the victim choking with horror. An Ancestor-spirit teaches this Gift.
   System: The user must spend a turn in concentration to focus her will, but the Gift takes effect immediately. Upon making eye contact, the victim must successfully roll her Willpower (difficulty 8) or be unable to act during her next turn. The difficulty to use Haunting Stare increases by one against Garou who are insane (including Silver Fangs). 
   Taught by: Ancestor-spirit 
   Book: Wild West Companion

Sense Silver

   Ahroun are the Garou least concerned by humnans, but even the greatest can be brought low by silver weapons. Thus, the Ahroun have learned to sense when they need to be more cautious. This Gift is taught by a Lune.
   System: The Garou rolls Perception + Primal Urge (difficulty 7). If successful, she can detect the presence of silver. Three successes allow her to pinpoint the silver's location. 
   Taught by: Lune 
   Book: WW20

Wriggle

   Lathos sometimes have to hide in all the wrong places at the wrong times. With this Gift, they can take best advantage of their surroudings to get away and take a breather. The spirit of a Cockroach teaches this gift.
   System: Spend a Gnosis point and the Gift takes effect immediately. For the rest of the scene, no matter what her form, the Lathos can squeeze into a space no less than half the size of her body. Storytellers should make judgements on space limitations. 
   Taught by: Cockroach 
   Book: GotC

Rang 3

Awaken Beast

   This is the old ability out of legends and folklore; the power to change someone else into a werewolf by biting him. If the Gift is successfully used on a victim, their Beast awakens and they begin to Frenzy. The effect lasts for a single scene, although a human bit with this Gift may develop permanent derangements.
   System: After a successful bite attack, the Lathos' player may spend a Gnosis point and roll Manipulation + Primal Urge (difficulty 6) against a resisted roll of the target's Willpower (difficulty 7) - B'et'e may add their Primal Urge score to the Willpower pool. If the attack is successful, the victim begins to Frenzy and will come to believe they are a werewolf.

Chameleon

   Like the Gift's reptilian namesake, the Garou can blend with her natural surroundings. Unlike the lizard, however, the Gift user shifts fluidly with changing backgrounds, thus allowing the Garou to move about and even attack. A Chameleon-spirit teaches this Gift.
   System: The player spends one Gnosis point to activate the Gift. Anyone trying to see the Garuo, even in open ground, must make Perception rolls (difficulty equals the Garou's Wits + Stelath). Failure indicates that the Garou remains undetected. Once the Garou attackes, the difficulty drops by three. Note that the Gift affects only visual senses, and it provides no camouflage for sound or scent. 
   Taught by: Chameleon-Spirit 
   Book: Wild West Companion

Eyes of the Cat

   The Garou may see clearly in pitch darkness. The Garou's eyes will glow a lambent green while this power is in effect. This Gift is taught by a Cat-spirit.
   System: The Garou must state when this Gift is in effect, but there is no roll or cost expenditure. The Garou suffers no difficulty or Dice Pool penalties from darkness.

Frozen Form

   Homids and lupus have no idea what its like to grow up as a Lathos, never changing from Crinos form for years upon years. This Gift, taught by any aerial spirit, lets a Lathos give others a taste of what spending extended time in Crinos is really like.
   System: Spend a Willpower point and roll Stamina + Primal Urge, difficulty 6. For each success, the target must spend one full day in Crinos, consecutively if more than one success is rolled. This Gift works only on other Garou, including Black Spiral Dancers. 
   Taught by: Aerial spirits. 
   Book: GotC

Mental Speech

The Garou may mentally communicate with another being over great distances. This does not allow mind-reading, but does allow the Garou to use Social Abilities, such as Intimidation, from a distance. The Garou must know the person with whom he is attempting to communicate (although he does not have to be friends with that person). If he does not know the person, he must have something that belongs to that person, such as a lock of his hair. This Gift is taught by a Bird-spirit or any spirit affiliated with intellect.
   System: The Garou rolls Charisma + Empathy (difficulty 8). The Garou may transmit a maximum distance of 10 miles per success. 
   Alternative Versions
       From: WW20
       System: The Garou rolls Charisma + Empathy (difficulty 8) and spends a Willpower point; the effects last a scene. The Garou may transmit a maximum distance of 10 miles per success. 
       Taught by: Bird spirit; Intellect spirit

Shell

   Consider the state of the Lathos cub. He is outcast from birth, knows this from the moment he can talk, and is trapped within a body that reacts powerfully to his slightest emotional twinge. Once you appreciate this state, it becomes easy to understand how this Gift was first learned. Shell places an emotional and instinctual barrier around the Lathos. A turtle spirit teaches this Gift.
   System: While active, the Lathos cannot use Rage nor acheive any successes on Rage rolls, nor will mind-altering Gifts or magic affect him. However, he can also not attempt any rolls using Empathy or Primal Urge, and suffers a -1 dice penalty on all initiative rolls. 
   Taught by: Turtle 
   Book: PG3e

Splintered Claw

   This painful Gift causes the Lathos' claws to splinter as they piece flesh. Tiny bits of claw imbed themselves deep in the victim's body, thus causing tremendous irritation. Healing such a wound without first removing the splinters is both painful and stupid. Unfortunately the Gift's user loses her claws until she spends a round regenerating new ones. A Tree-spirit teaches this Gift (especially one with thorns or spiky seedpods). Glass Walkers or Bone Gnawers can learn this Gift from spirits living in houses or other wooden constructs.
   System: After a successful attack that causes at least one Health Level of damage, the Garou may spend a Rage point to activate the Gift. Any damage that the target does not soak cannot be healed until he removes the bits of claw. As with all other werewolf claw attacks, the wounds are aggravated. The attacking Garou receives one automatic, nonaggravated wound. The werewolf cannot soak this wound, but can heal it as normal. Until the Garou heals the wound, he has no claws.

Rang 4

Badger's Heart

   Lathos often possess angry hearts, and in their own way, they have a keen understanding of Rage, no matter what their auspice. This Gift allows them to affect the Rage of other werewolves, causing their enemies to expend more of it than necessary. A Badger spirit teaches this Gift.
   System: Spend a Gnosis point and roll Willpower, difficulty 7. Three successes are necessary, but if the roll is made, the target expends twice as many Rage points as he normally would. For example, if Merryk Winterchase successfully uses this Gift on Mari Cabrah while they're in combat, each time she spent one Rage point, she would actually use two, without gaining any benefit of the second Rage point. This Gift lasts an entire day. 
   Taught by: Badger spirits 
   Book: GotC

Gift of the Porcupine

   This Gift allows a Garou's fur to become bristly and sharp like the quills of a porcupine. The Garou must be in Crinos, Hispo or Lupus form. This Gift is, of course, taught by a Porcupine-spirit.
   System: The Garou spends a Gnosis point to sharpen his fur. Anyone whom the Garou body slams, grapples or immobilizes takes aggravated damage from the Garou's sharp fur (Strength + 1). Furthermore, anyone who hits the Garou with bare flesh and scores fewer than five successes takes damage based on the attacker's Strength, although the Garou still takes normal damage. This Gift lasts for one scene or until the Garou deactivates it.

Lash of Rage

The Lathos harnesses all of the shame, hate, and fury coiled in his heart and lashes out with it, destroying another. Bones snap, organs rupture, and cavities fill with blood as the Lathos's Rage tears the target apart. A spirit of fury teaches this Gift.
   System: The player spends one Rage point and rolls his Rage rating. A target within 100 yards (91 m) takes one level of unsoakable aggravated damage for each success. This Gift can be used safely only once per scene. Any additional uses inflict the Gift's full damage on both the Lathos and his target.
   Taught by: Fury spirit 
   Book: WW20

Rattler's bite

   The Lathos' canines lengthen, and she can inject a deadly poison with her bite.
   Spider- and snake-spirits teach this Gift.
   System: The player spends a Rage point when attempting to bite an opponent. If the bite is successful, any remaining damage after soak is doubled.
   Taught by: Snake spirit; Spider spirit 
   Book: WW20

Wither Limb

   The Garou can cause a target's limb to wither, making it useless. Which limb is withered is the Garou's choice, but is must be an arm or leg. If the victim is a creature with regenerative properties, such as a Garou or vampire, the limb will regenerate whole after one scene. This Gift is taught by a venomous animal spirit or a spirit of Disease.
   System: The Garou spends a Gnosis point and rolls Willpower (difficulty of the victim's Stamina + 4). 

Rang 5

Madness

Lathos struggle throughout their lives to find a place of dignity and respect amidst a minefield of horror and abuse. This Gift allows her to unleash her inner demons upon others, inflicting insanity and madness. The nature of the derangement inflicted varies from individual to individual, but is always severe, making it impossible for the victim to function normally. Lunes and spirits of trickery and madness teach this Gift.

System: The player spends a Gnosis point and rolls Manipulation + Intimidation (difficulty equal to the victim's Willpower). The target immediately begins to suffer from a Derangement (see p. 485). The insanity lasts a number of days equal to the successes rolled. During this time, the Lathos can increase or decrease the severity of the madness, granting the victim lucidity and then driving him into psychosis. Even after the Gift has ended, the repercussions may haunt the victim for the rest of his life. 

Taught by: Lune; Trickster spirit; Madness spirit

Umbral Body

The Lathos body is strange. Born in a form not intended by Gaia or nature, deformed and occasionally showing signs of animals entirely unrelated to man or wolf, it is little wonder the breed has been outcast and hated. But some Lathos have used this body to their advantage, and it is perhaps this strangeness that allow their body to withstand the pressures this Gift inflicts. With this Gift, the Lathos can partially reach into the Umbra, sending certain body parts into the Umbra while maintaining others in the physical world. Doing so makes the Lathos difficult to hit in combat, to say the least. A Pattern spider teaches this Gift.

System: The Lathos rolls Gnosis (difficulty of the local Gauntlet) and if the roll succeeeds spends 1 Gnosis. For the rest of the scene, the Lathos receives one extra automatic success on all Dodge rolls.

   Taught by: Pattern spider 
   Book: PG3e